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Mysims kingdom wii characters
Mysims kingdom wii characters










mysims kingdom wii characters

The opening video clip from MySims remains in the Movies folder.EA has seen a mountain of opportunities with the MySims franchise. "This character is missing a day 2 schedule! Send the bug to design, not Engineering :-)"."This was entered by kenr for build triage on 7/22.This was entered by kenr for build triage on 7/22" "Animators! Are your snap points connected to the correct accessory bone?"."Modelers! remember to freeze the transforms on your geo!"."When modeling, please make an effort to face all of your objects Z-positive."."I iz in ur tool tipz Hacking ur strings."."To bypass CAS when you start the game set RunCAS = 0 in a".Several unused development strings can be found in the file "mysims next_eng_us.str", as well as in the Lua files. Two unused figurines can be found in Catchall.package: one of Beebee and another of an unknown bearded Sim wearing a crown. Two circular textures with labelled sections. Cutesburg is an earlier name for Cutopia. They are distinct from the MySims Kingdom style, as they are all pre-rendered 3D character portraits instead of being original 2D art. The game contains loads of leftover textures from the original MySims.Ĩ0 character icons from the original MySims remain in Catchall.package.

mysims kingdom wii characters

It is unknown whether this is an early version of Princess Butter or a completely separate character. Though only her head has been found in Catchall.package, her model can be reassembled using a Create-a-Sim body that is nearly identical to her appearance from the original MySims.Ī head model exists in Catchall.package for a character wearing a princess-like hennin, along with a complete range of facial expressions. This is the more human-like Makoto that appears in the original MySims, as opposed to the more robotic one featured in Kingdom. The textures for her hair and bunny ears are absent from Catchall.package, but her model can be fully reassembled using an identical Create-a-Sim hair option.Ī model exists for Makoto's head, complete with new facial expression textures.

mysims kingdom wii characters

Though Beebee does not return from the original MySims, her model exists in the files along with fully redesigned textures. Their names areːĮach of the pirate characters also has a UI icon. The character models for these Sims are still present in Catchall.package. It appears to act as a hub to access other worlds in the game.Ī list of characters one of the game's text files indicates that four NPCs were meant to be in the scrapped Shipwreck Cove level. Several files in the game refer to an area called "Door World". buildable_region:lvl_pirate_interior_neema.There is a package for the Shipwreck Cove transition, but swapping files to try and load this transition crashes the game.Ī log file called attribdb.log contains several strings hinting at scrolls, tasks, and buildable zones in Shipwreck Cove. Note that some textures are displayed as pink due to not existing in Catchall.package, however, they may exist elsewhere in the game. The entire Shipwreck Cove island can be stitched together from several models in Catchall.package.

#MYSIMS KINGDOM WII CHARACTERS FULL#

Many assets exist, including full level layout information, models, textures, and collision. Unlike the used islands, the level files for Shipwreck Cove do not have their own package, and can instead be found in Catchall.package. The island list in the game's text file indicates that there was going to be an island called 'Shipwreck Cove'. Check if any of the unused areas can be loaded in-game.












Mysims kingdom wii characters